
Early Tractor Beam Concept Art by Chris Voy
When thinking about the [TIE Fighter Construction] facility as a gameplay space, we decided that this would be a great opening area for the player to learn how to use his basic Force powers: Force grip and Force push. The space needed to be dynamic, big, and set the tone for the rest of the game. Throughout the level, designers implemented many destructible set-pieces, such as catwalks that can be ripped apart and destroyed, and we populated each area with plenty of enemies and objects that can be used as projectiles. It has also proved to be an excellent showcase for Digital Molecular Matter, a technology that enables the player to bend metal and blow open thick Imperial doors using the Force.






















